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	<title>Comments for Malefic Games</title>
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	<link>http://maleficgames.com/wp</link>
	<description>Malefic Games, independent game developer</description>
	<lastBuildDate>Sat, 06 Dec 2014 23:18:29 +0000</lastBuildDate>
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		<title>Comment on Sequential programming by juakob</title>
		<link>http://maleficgames.com/wp/?p=13#comment-4</link>
		<dc:creator><![CDATA[juakob]]></dc:creator>
		<pubDate>Sat, 06 Dec 2014 23:18:29 +0000</pubDate>
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		<description><![CDATA[Thank you Yanis for the tip. I&#039;m going to take a look at the lib because I never use async programming in games. 

Just to be clear, the code I post is suppose to be sync so it&#039;s easy to make sequences and understand how the code is going to be executed.]]></description>
		<content:encoded><![CDATA[<p>Thank you Yanis for the tip. I&#8217;m going to take a look at the lib because I never use async programming in games. </p>
<p>Just to be clear, the code I post is suppose to be sync so it&#8217;s easy to make sequences and understand how the code is going to be executed.</p>
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		<title>Comment on Sequential programming by Yanis Benson</title>
		<link>http://maleficgames.com/wp/?p=13#comment-3</link>
		<dc:creator><![CDATA[Yanis Benson]]></dc:creator>
		<pubDate>Sat, 06 Dec 2014 21:49:25 +0000</pubDate>
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		<description><![CDATA[You should try hx-async library(written by me). I have some updates under the hat waiting to be added to repo, but its generally quite useful and stable despite having a couple of tricky things(hard to encounter though) and quite complicated inner working. It uses node.is callback style under the hood, but is cross platform.

In any case, it allows to do this things in much less tedious way.]]></description>
		<content:encoded><![CDATA[<p>You should try hx-async library(written by me). I have some updates under the hat waiting to be added to repo, but its generally quite useful and stable despite having a couple of tricky things(hard to encounter though) and quite complicated inner working. It uses node.is callback style under the hood, but is cross platform.</p>
<p>In any case, it allows to do this things in much less tedious way.</p>
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